Excelsior! 1st Draft of SUPERPOWERED: Complete.

So, I broke the news on Twitter last week, but now I’m making it official.

Cover? Check.

First draft? CHECK.

It took a year, literally. The document creation time-stamp shows 16 January 2014. Almost poetic if I hadn’t originally planned on finishing last summer, but this book has taken on a life of its own. I’ve lived in Mercury City for a year! And I can’t wait to share that place with you.

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Here’s the setup: You’re in an experiment with two other volunteers, and you get one of three superpowers. That means the three paths are the powers (you “play” each one). You can be a hero or you can be villain, and you can win each way with each power. That means SUPERPOWERED will be the first Click Your Poison book to have six “Good Endings” (in quotes because half of those are, you know, Evil Endings).

What’s next? Editing. The first draft came in at 138,000 words, and I’d like to trim that down to under 120k. Sheesh. Drinking before noon is rarely acceptable, but when you’re editing, it’s required! Kidding. Mostly.

After that, it’ll go off to my trusted Beta Readers (other writers and friends well-versed in story). Then my professional editor, my formatting team, and finally on sale. I’m also working on a book trailer.

Plenty to keep me busy, but the end is in sight! After beta, I’ll have a release date. Stay tuned!


So, what do YOU think? About damn time?

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Judge a Series by its Cover? Opinions Please!

Instantly recognizable, right? Those are the “Choose Your Own Adventure” books, one of the original gamebook series.

For Click Your Poison, several readers have suggested that my covers should have a similar “connected” look. Or, at the very least, something on the cover that lets you know it’s “Interactive Fiction” or a “Text-based Adventure.”

I must say, it makes sense. I love my covers for INFECTED and MURDERED, but they don’t really look connected to one another in any way. I could still keep the images, but maybe in a different design scheme.

One fan suggested a design reference to the old InfoCom games, a callback to when all video games were essentially text-based adventures. The original company is defunct, but they certainly had that “connected” feel. And there it is, all the info you need, right on the cover.

I think a call-back to old games could work pretty well. Maybe not something exactly like this, but a “cartridge” design might not be a bad look for a “gamebook.”

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So, what do you think? Whether you’re a casual reader or a student of design, I’d love to get your thoughts!