Happy Halloween! In this blog post, I’m going to give you an update on HAUNTED (a ghostly & ghastly Click Your Poison book), but first: an announcement.
I’ve been trying to crack audiobooks for the better part of ten years. AND I’VE FINALLY DONE IT. Look at this:
Partnering with award-winning narrator R.C. Bray (that’s his voice in the teaser) and the fantastic team at Cubus Games, I give you Click Your Poison: INFECTED. The first audiogamebook of its kind, designed for your smartphone.
It’s available now on iPhone/iPad and Android devices.
AppStore: https://apps.apple.com/us/app/click-your-poison-infected/id1590501949
GooglePlay Store: https://play.google.com/store/apps/details?id=com.cubusgames.cyp
If this project is successful, there will be more. So, if you like it, share the hell out of it. Here are those links again:
AppStore: https://apps.apple.com/us/app/click-your-poison-infected/id1590501949
GooglePlay Store: https://play.google.com/store/apps/details?id=com.cubusgames.cyp
Now then. I can’t quite give you my haunted house story for Halloween, but the first draft is done! And you can pre-order HAUNTED now if you want to make sure you get your copy.
The book will launch on 2sday. 2/2/2022, which is exactly one year after SPIED. I had hoped to get HAUNTED out to you before Halloween (or hell, by Christmas), but this old house needed extensive renovations. I’m starting my rewrites next week based on some early feedback, but I think you’ll love it when it comes out.
Praise for HAUNTED:
- “One helluva ghost story.”
-Shirley Jackson, author of The Haunting of Hill House - “I’d seal my enemies in a cellar with a copy of HAUNTED, but that would be too good for them.”
-Edgar Allen Poe, creator of the horror genre - “Decent story. Could’ve used more gables. ★★★”
-Nathaniel Hawthorne, author of The House of Seven Gables
Here’s how it works: You, Dear Reader, are the main character of this story. The House will change and mold itself to your fears — based on your own choices.
Go ahead over to that pre-order page now, just so you don’t miss it and Happy Halloween!
-JS








Level three, city streets, dark alleys, slums and shortcuts: the flowchart. This is my bread and butter. Without the flowchart, none of the other maps matter. The flowchart tells me, if you make decision A (attempt to play dead to avoid zombies), it will lead to outcome B (get eaten!). Often times the path will change slightly and I’ll have to go back, edit the story, and change outcomes. Without the flowchart, that would be impossible. Below, you can see a rough scrap from my latest CYP book as an example.






